Songs of Finbec

Beginnings, Bertez, Bandits
Session 1

PCs: Ghesh of Norixius, Silverwood Andromeda, Lilliana Mereaux, Daelin Andoral

We begin with the party en route to a former mill which Alban Duclos, a clothier and trader based in Rossale, has recently purchased. The warehouse has been in disuse for some time, and Alban would like to have any pests cleared out.

As the party introduces themselves to one another, each being hired separately by Alban, they come across a wagon stuck in the mud with a broken wheel. An older man curses the wagon, trying to fix it. They stop and help the man, who introduces himself as Bertez, Sun Battalion, Obsidian Griffith, Assault 2 Intelligence Liason. As they get the wheel back on the wagon, they are attacked by bandits.

The party, with the help of Bertez, slays the bandits. In thanks, Bertez gives them each a cheap tin coin, emblazoned with the Sun on one side, and a Griffin on the other. He makes his way to the Sun Battalion camp, and the party to the warehouse.

At the warehouse, they find a door, not locked, and two sets of footprints in the wet mud outside…

Meeting People is Easy
Session 2

PCs: Ghesh of Norixius, Silverwood Andromeda, Lilliana Mereaux, Daelin Andoral, Seldanna Genna

Before entering the warehouse, the party meets Seldanna Genna, who joins them for some time. Inside, they find quite a few giant rats. After the rats are slain, they find a mechanical portion of the floor which, with some levers and cranks, they lower into a basement.

In the basement they find more rats, and door, with a low rumbling creature behind it. When opening the door, they find themselves faced with an alligator, who appears to be protecting to cultists, in a trance and engaged in some ritual.

They slay the alligator, and the cultists attack. A young man, who seems fearful, and a young woman, who seems determined. They fight until the young woman is knocked unconscious, which also appears to release the boy from the trance. He drops his scimitar, and pleads for his life…

A Camping We Will Go
Session 3

PCs: Ghesh of Norixius, Silverwood Andromeda, Lilliana Mereaux, Daelin Andoral, Seldanna Genna

The Party discovers that the woman, who won’t awake, is Marlee Ilgenar, and the man is her friend, Gustav Perie. Gustav seems to have had a crush on Marlee, and traveled with her on her ritual in hopes of getting her out of the cult.

The warehouse cleared, they leave, stopping for the night at the Sun Battalion camp, to see Bertez. Around the campfire, they also meet the leader of the Sun Battalion, Guian Harcourt, sword of Queen Aveline. Bertez requests that, on arriving back in town, they deliver a note for him to the bard Earline Wildryt. Tales and drink are exchanged around the campfire.

In the morning, the war-deacon turns the two young cultists back over to the party, who head out for Rossale.

A Not-So-Friendly Drink
Session 4

PCs: Ghesh of Norixius, Silverwood Andromeda, Lilliana Mereaux

The party arrives back in Rossale, where they hand the cultists Marlee Ilgenar (still in a coma) and Gustav Perie over to the guards. The guards inform them that they should meet up with the Inspector the next day to be cleared of any wrongdoing in the case. They then go visit Alban Duclos to collect their reward, and head to the Weary Emerald to relax and wash up.

While eating a bit at the Weary Emerald, Micken Ilgenar, father of the comatose cultist, angrily enters. He accepts the party’s story, and requests that they intervene and help him get access to a parcel of land he’d like to hunt from the reluctant Tenil Rovena.

Song & Dance
Session 5

PCs: Ghesh of Norixius, Silverwood Andromeda, Lilliana Mereaux

The party heads to Eelja’s Devil in the Altier Fort section of Rossale. As a favor to Bertez, they’re delivering a letter to the renowned Bard Earline Wildryt.

After hearing the Bard perform a set to a packed and delighted house, they meet another patron, Kathon Maycey. An elf, and heavily armed, Kathon asks the party to meet them at a tavern, Happy Egg, the next night to perform some mercenary work – though the details are not discussed.

At this time, the guards summon the party upstairs ot meet with Earline, who thanks them for delivering the note from Bertez. She also hands them a small wooden “ruby”, and asks that they pass it to Bertez next time they see him.

Friend of A Friend
Session 6

PCs: Ghesh of Norixius, Silverwood Andromeda, Lilliana Mereaux

After their night out, the party heads back to the Egg for a night’s rest, and journeys to meet the Inspector, Vildane Radale, at the Armory. The Inspector takes their statement, and instructs the party that they’re to remain in town until the case is fully closed, or at the least, that they’ve been cleared of any wrong-doing. He asks them for help in following up on one of the two leads: Track down Nellethiel Lugrakal, a friend of Marlee Ilgenar, for more information, or visit the Adept Scroll and find help in waking the girl.

The party heads to the Lower Hollow to track down Nellethiel. Once in the Hollow, they find themselves attacked by bandits, who they quickly dispatch. They first look at the Flamboyant Fire, but find don’t find her. On their way to the Lovely Wench, they run into Nellethiel. Nellethiel agrees to help them, and lets them know that Saturday their is to be a gathering, and she’ll let them know where it will be once she finds more details.

She also gives them information on Tenil Rovena. Tenil, they discover, is in love with a ‘working girl’ by the name of Elwynd Palmer. Elwynd, however, spends all of her free time with her love, a bard named Tilner Rye. Many nights, they discover, Tenil can be found at the Flamboyant Fire, drowning his sorrows.

Eyes In The Dark
Session 7

PCs: Ghesh of Norixius, Silverwood Andromeda, Lilliana Mereaux

A guardsman finds the party, and tells them that Inspector Vildane Radale has found himself called off on urgent business, and asks if they will be able to follow up the lead at the Adept Scroll. They find the old wizard proprietor Ettard Barnes, and ask him for his assistance. He agrees he can help them, if they can help him clear up some monsters he’s let into his basement – he isn’t sure what. The party agrees, and is on their way downstairs – though not before Lilli receives a Spell Scroll to assist her.

After slaying a few rats, the party stumbles across a young grick. Andromeda strikes it first, though the blade does little damage to it. It lashes out at her with slimey tentacle, and Ghesh strikes it with a crossbow bolt. Lilli attempts to strike it with an eldritch blast, but the electricity in the air misses the beast. Again Andromeda strikes it with her blade, and this time when the grick retaliates it strikes her, and attempts to bite at her with it’s beak as well, but she breaks free. Ghesh fires a cold blue magical ray from his hand which strike the creature, ice building up around it, freezing it solid. He walks up to the beast and flicks it with a finger, and it shatters into a thousand pieces.

After Ghesh steals the beast’s beak from a pile of shards they continue through the cellars, finding a few more rats. Then, nearly having walks the entire loop, they encounter a strange creature hanging from a ceiling – a darkmantle!

It drops from it’s perch, flapping in the air, and Ghesh fires a bolt at it, piercing a tentacle. The darkmantle attacks Andromeda, who is closest, enveloping it’s tentacles around her head, but she again slips away. Lilli quickly fires an eldritch blast and misses, but Ghesh’s magic missles do not, and the creature falls dead. The party slays another rat on their way out of the cellar, and finds Ettard again.

In thanks, Ettard grants them all a small token. For Ghesh, a letter of introduction to his his cousin, proprietor of Barnes’ Beasts, just outside Solhomme – Ghesh seeks a pseudodragon, and the other Barnes may be able to help. For Andromeda, a small, plain grey stone – which once a day has the power of curing, alongside the strange side effect of randomly changing the color of her hair for three hours. He feels bad at just the letter, so also grants Gresh a very tiny wooden box, with the odd power to make anyone but the opener within 15 feet of the box very very cold – though not enough to hurt them – for up to 5 minutes at a time. For Lilli, a blank scroll, and the words that she’ll appreciate it eventually.

New Friends & Enemies
Session 8

PCs: Ghesh of Norixius, Silverwood Andromeda, Arlo Greenbottle

The party heads out to the Happy Egg to meet up with Kathon Maycey, who they met at Earline’s show. Meeting with Kathon, they find that her father, Dain Ularo, was once one of the Windriders of Eshrenluna. During The Plague, he was killed by one of his men – Inmummar. She has been hunting him for decades, and he now is hiding out in an abandoned for not too far from Rossale. The party volunteers to help her exact her revenge.

They also meet a halfling bard, Arlo Greenbottle. Arlo is looking for adventures and inspiration, and joins along with the group for their future adventures.

Night Work
Session 9

The party ventured into the Lower Hollow to convince Tenil Rovena to cede the hunting grounds to Micken Ilgenar.

At the Lovely Wench, they convinced Elwynd Palmer to allow herself to be “kidnapped”, in exchange for ransom – enough gold for her and Tilner Rye to leave down, and the signed deed for Micken. As Arlo entertained the crowd with his song, the others set up the plot.

Andromeda posed as a working girl, alongside Elwynd. As they entered the Wench, Ghesh posed as a wealthy suitor, and purchased their company. Outside, on the way to their room, Elwynd used a bit of magic to animate several cloaks, having them appear to kidnap her – and conjured a Dryad to make the battle a bit more realistic.

As the crowd shrieked and rushed out to see the fight, Arlo joined with his companions in combat against the dryad. As his bolt struck the fatal blow, a note was “found” with the ransom demands – which Tenil rapidly complied with, in hopes of winning Elwynd’s affections. The deed was signed over, and the party had what they needed to satisfy Micken.

Camp Ambush
Session 10

PCs: Ghesh, Andromeda, Theodoris, Arlo

The party heads out with Kathon in her revenge quest for Inmummar. En route, they encounter a group of 4 Bandits posting watch about a mile from Inmummar’s fort.

Battle ensues. With the archery of Theodoris and Andromeda, the bladework of Ghesh, and the spells of the bard Arlo, 2 bandits are captured and the rest of the opponents dispatched.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.